The problem: unicast doesn’t scale
For global live events, everyone receives the same stream—yet web delivery still sends it user-by-user. As more viewers move from TV to streaming, capacity requirements explode and costs follow.
Mass events, massive duplication
Hundreds of millions may watch the same match or game. Replicating identical video millions of times is fundamentally inefficient.
Infrastructure limits
Even the largest CDNs and origin capacity can’t “brute force” peak viewership for the biggest events without enormous overprovisioning.
Viewer experience
Unicast variability increases delay differences between viewers—hurting synchronization for watch parties, stadium second-screen, and social viewing.
The solution: multicast + QUIC
Multicast lets the network replicate packets efficiently. QUIC provides modern transport features that address multicast’s historic blockers: security, privacy, reliability, and graceful fallback.
One-to-many delivery
Send a live video stream once; the network replicates it to many receivers.
Secure metadata via unicast
Clients receive verification metadata over secure unicast and use it to validate multicast packets.
Fallback built in
If multicast isn’t available, QUICast falls back to unicast—keeping compatibility and resilience.
How it works
Two components
- Server-side QUIC extension (integrates with existing QUIC implementations)
- Client-side app / browser support to join multicast and validate packets
High-level architecture
(e.g., broadcast studio)
(multicast)
(viewers)
unicast fallback
Clients use unicast-delivered metadata to verify multicast packets, and seamlessly fall back to unicast when multicast isn’t supported.
Development status
Where we are
QUIC multicast extensions exist today but are largely research-grade. They need refinement before commercial deployment.
What’s missing
Production-ready client implementations (apps and/or browser support) and hardened operational tooling.
Next steps
Pilot deployments with operators, ISPs, and broadcasters to validate bandwidth savings and operational requirements at scale.
Target market
Primary customers are operators/ISPs and broadcasters—all benefit from reduced bandwidth and server cycles. Revenue focuses on licensing and professional services, with early deployments emphasizing measurable impact.
Operators & ISPs
Lower peak traffic, reduce backbone stress, improve QoE for live events.
Broadcasters
Scale streaming audiences without linear cost growth; improve synchronization.
CDNs & platforms
Hybrid delivery strategies where multicast is available, unicast elsewhere.
Let’s talk
Want to explore a pilot, integration path, or technical deep dive?
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